I'd say Tale of Tales has them all beat on the art front. But they intentionally subvert traditional game development to get that way. So their games are very short and not very fun.
Braid though, is pretty amazing being strong on both. And I'm not just talking about the visual style. I think if the atom bomb allegory were a little more accessible, it'd be a lot more meaningful to more players.
But no, the forge isn't art here. It's a medium. Equivalent to a can of ...
That isn't Mafia 2. It's a CryEngine 2 mod called "Gangsters". No relation to the actual Mafia 2 (which doesn't use CryEngine).
This is a community project, and yeah it looks a little bland. But it's essentially made by one guy.
Can't judge a book by its cover especially in gaming since the trailer often has nothing to do with actual gameplay. The FMV hype trailer/teaser is a practice I don't particularly care for.
I'm much more amazed by in-game, what I'll actually be seeing 90% of the time. KZ2 does it very well, Team Ico in general does a great job with in-game (I don't recall a single FMV in SotC), and I'd say Mass Effect (disregarding the pop-in).
Whew! Made it through all 150! A lot of those are really good and life-like.
I have no idea what the article or video says about Deus Ex 3 and that odd Virtuasphere thing though. Seems interesting.
How did Sony get in the conversation? They currently do not support an official mascot. End of story. "If Sony did this, if Sony did that"... If Sony made ketchup I bet it'd taste great. But they aren't doing it and conceivably after 10+ years, aren't interested in supporting one. By chance or design, that's all there is to it.
Awesome event. I love it when they make actual props out of fictional concepts :D
Too bad ME can't get the same treatment, no one has the tech to do that for sci-fi. But I'd settle for a few corridors of the Normandy or Citadel.
There will always be those that abuse the system. If the biased didn't have disagrees then they'd be debubbling. Rather disagrees than everyone being shut up and unable to comment at all.
God Hand is also pretty difficult imo.
Yeah, me too. This is the ONE. A bigger blow than you'd think since I'm not a fan of all these popular shooters and action games coming out.
Oh well, November. *twiddles thumbs*
It has nothing to do with race, but everything to do with market research. I suppose the statistics show that those who aren't playing long JRPG/Japanese games are usually playing shorter games instead.
Of course us fans of JRPGs and Japanese games don't mind. But we are a niche and they don't want just a niche. Changes like these are usually made to attract new fans, not the same old fans abroad.
Yeah, Portal was awesome. That ending bit, Still Alive, with GLaDOS singing was absolutely brilliant. The Best Is Yet to Come is classic as well. I forgot how much I liked the song. I also liked Mass Effect's end theme, M4 Part II, as well.
One thing I absolutely hate about this contemporary generation is proliferation of the cliffhanger ending.
This is why, for the most part, I enjoy stories more in RPGs (W and J) and mostly Japanese games because neither seem too eager to stiff you on story. Many Western devs are content to sell a game in instalments, which I personally find unpalatable.
F3 could have done a LOT better on the presentation of the endings. A bunch of screen caps with a voice-over isn't that impressive at all.
I'm not sure if this is old news or not, but the official site has also undergone massive updating: http://www.finalfantasyxiv....
A lot of people buy what's popular. The question is never "what's good" so much as "what is everyone else playing".
How from what source does this list extrapolate this kind of data?
Me too.
Imo MMOs do not immerse the moment you run into another player. It is very hard to get lost in the world when someone is chatting about school finals or just acting out online. The only time I was ever immersed in WoW, Guild Wars, FFXI, etc. was while playing solo or with the rare like-minded friend.
Kind of defeats the purpose of RPGing imo.
The review doesn't even make it sound that bad... It doesn't sound like "the worst". Maybe kind of average. Worst in my opinion is still Anchorage. But even so, that's like saying it's the least valuable gold nugget in the pile. Still gold, you know.
Just as JRPG defenders say "clichés" are a part of the JRPG experience so too is choice and freeform development an essential quality of a WRPG. I don't see why people choose to hate one or the other.
Orange County? I'm there.